A cry in the night. An adventurer of your choice loses 1 Mana. |
Anti-psi zone. You do not gain Mana tokens for the next three creatures you defeat, even if they have a Mana icon. |
Battle formation. Cards in the central corridor(s) gain a bonus of +1 Strength. |
Big eye is watching you. Bubbleyes gain a bonus of +1 Strength. |
Destruction. All of your weapons and armor are destroyed. |
Encounter with Abunakkashi. Abunakkashii and his offspring gain a bonus of +2 Strength. |
Entering an anti-magic zone. You cannot use ultimate powers. |
Epic combat. The Final Monster gains a bonus of +3 Strength. |
False brethren. All Demons gain Immunity 5 and Immunity 7. |
Flank attack. Cards on either side corridor gain a bonus of +1 Strength. |
General invocation. Demons gain a bonus of +1 Strength. |
It's an ambush! Place a Tenacity token on each monster that does not have one. |
Last bastion. All cards gain a bonus of +1 Strength. |
Malediction. Discard a quest or a magic object. |
Mental combat. Psi monsters gain a bonus of +1 Strength. |
Necromancy. Return a random defeated dungeon card to the lowest corridor and shuffle it. |
Psi assault. You cannot use ultimate powers. |
Psi wave. Lose all your Mana tokens. |
Reanimation. Return a random defeated dungeon card to the highest corridor and shuffle it. |
Red herring. Shuffle the remaining corridors together and redistribute the cards as if you were setting up the game. |
Stronger than ever. Undead gain a bonus of +1 Strength. |
Technological prowess. Traps gain a bonus of +1 Strength. |
The Greenskins are mobilized. Greenskins gain a bonus of +1 Strength. |
The alarm is sounded. Place a Tenacity token on the weakest monster or monsters that do not already have one. |
The start of a legend. Abunakkashii and his offspring gain a bonus of +1 Strength. |
The torch has gone out. The next dungeon card is placed face-down. |